In the center of the toolbar, you'll find OmniGraffle's Tool Palette. Much like a Swiss Army Knife, the Tool Palette can flip open to reveal or hide additional tools
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This chapter provides you with an overview of the Tools, including tips for quickly accessing the tool you need, when you need it.
Using the Tool Palette
The Tool Palette contains all of the tools that you need to draw and interact with objects on the Canvas. The Tool Palette is divided into two sections, separated by an arrow which you can click to hide or show the Tools to the right. When fully open, the Tool Palette contains the following tools:
Click the Expand/Collapse Arrow in the center of the Tool Palette to collapse the tool palette down to just a core set of tools on the left, or click it to gain access to the remaining tools.
And, as you discovered in Customizing the Tool Palette, you can reorganize the tools and their positions in the Tool Palette in the Drawing Tools preference pane.
Persistent Tool Activation
Omnigraffle Pro 7
By default, clicking a tool once activates it for a single use; after that one use the Selection tool becomes active again. When you select a tool in the toolbar, the button takes on a light gray background to indicate that the tool is active.
However, if you double-click on a tool, it becomes the permanently active tool until you switch to another tool. The tool button takes on a dark gray background to indicate that the tool is persistent.
You can change this behavior in the Drawing Tools preferences, so that tools are always (or never) activated persistently.
Using Hot Keys and Numbers to Quickly Access the Tools
Each of the Tools in the Tool Palette has a Hot Key which you can press to quickly activate the tool. This makes it really easy for you to switch between tools while you're working on a project without having to actually click on the tool. Some of the tools also have a Hot Number, ranging in order from 1 to 0 from left to right in the Tool Palette; these work exactly like the Hot Keys.
With the mouse pointer hovering over the Canvas, you can quickly activate any tool in the Tool Palette by pressing a Hot Key or Number. For example, if you press and hold s or 2, the Shape tool becomes available; just click on the Canvas and drag to create a shape.
When you let go of the Hot Key or Number, the mouse pointer changes back to the Selection tool. If you double-tap a Tool's Hot Key or Number, that tool becomes persistent (see Persistent Tool Activation) and remains active until you switch to another tool.
The following table lists the Hot Keys and Numbers associated with the Tools in the Tool Palette.
Tool | Letter | Number (Standard) | Number (PRO) |
---|---|---|---|
Selection | v | 1 | 1 |
Shape | s | 2 | 2 |
Line | c | 3 | 3 |
Text | t | 4 | 4 |
Pen | e | 5 | 5 |
Point Editor | f | 6 | 6 |
Artboard (PRO) | a | -- | 7 |
Divider | -- | 7 | 8 |
Diagram | d | 8 | 9 |
Style Brush | w | 9 | 0 |
Rubber Stamp | r | 0 | -- |
Magnet | m | -- | -- |
Zoom | z | -- | -- |
Hand | Space | -- | -- |
Action Browse | b | -- | -- |
You can change a tool's Hot Key in OmniGraffle ▸ Keyboard Shortcuts. See Customizing OmniGraffle’s Keyboard Shortcuts earlier in this guide for details on how to change OmniGraffle's shortcuts.
Using the Style Well
Immediately to the left of the Tool Palette is the Style Well. The Style Well is part popup menu and part visual display of the shape, line, or text to be created when you have the Shape, Line, Text, Pen, or Artboard tool selected.
The Style Well works in concert with the Object inspectors (Fill, Stroke, Shadow, Shape, Line, Font, Text Position, and Geometry) in defining the object properties for the shape or text you're about to draw on the canvas.
To use the Style Well, first select one of the aforementioned tools, and then click the Style Well button to open the menu:
The very top item in the menu, Current Style, is the last style you set with the selected tool.
The Style Well's popup menu is divided into three sections:
If you have OmniGraffle Pro, you can add styled objects, as well as styles shown in the Canvas Styles section of the popover, to the list of Favorite Styles.
To add a new Favorite Style, Control-click an object on the canvas and choose Add to Favorite Shape Styles from the contextual menu. To remove a style from the Favorite Styles list, select any object on the canvas, click on the Style Well icon in the toolbar, and then Control-click on the style you would like to remove and select Remove from Favorites from the contextual menu.
To add an item from the Canvas Styles section of the popover as a favorite, simply click-and-drag the item up to the Favorite Styles section.
You can choose from one of the default object Favorite Styles so you can quickly get going with your project, or you can define the object properties first and use the Style Well's preview as a guide.
The tools are an essential part of the way you work in OmniGraffle. From simple tasks, such as resizing or moving an object on the canvas, to complex operations, such as building an action-based prototype in OmniGraffle Pro, there's a tool for all your design needs.
This section provides you with a quick overview of all of the tools you'll find in the Tool Palette.
Selecting, Moving, and Editing Objects with the Selection Tool
The selection tool is the most basic tool; it looks just like the ordinary macOS mouse pointer.
Click an object on the canvas to select it.
When you select an object on the canvas, the inspector sidebar automatically switches to the Object inspectors tab. From there, you can use the inspectors to change anything about the selected object.
To select several objects at once, click in an empty area of the canvas and drag a selection box around the objects. If you hold Option, only objects entirely inside the rectangle are selected. You can also Command- or Shift-click an object to add it to or remove it from the selection.
To select an object that's part of a group, table, or subgraph, click once to select the group as a whole, and then click again to select the individual objects within. The rest of the canvas dims to show that you are in group editing mode. Click anywhere outside the group to leave group editing mode.
You can also select individual objects within a group, table, or subgraph in the Sidebar. Click the disclosure triangle next to view the contents of those items, and then click to select the desired object within.
Moving Objects
To move an object, use the Selection tool to click-and-drag the object to a new location. If you want to move a line, you might have to detach its end points from any objects they’re attached to. To move an object horizontally or vertically, hold Shift as you drag. To rotate an object, Command-drag one of its selection handles; you can also hold Shift to restrict the rotation to 15-degree increments.
If you’re using a Mac with a touch-sensitive trackpad, you can use the rotate gesture with two fingers to rotate the selected objects (be sure that Multi-Touch gestures are enabled in OmniGraffle ▸ Preferences ▸ Multi-Touch).
To move the selected object very precisely, press the Arrow keys. Hold Option or Shift to move by larger steps.
With Smart Guides enabled (Arrange ▸ Guides ▸ Smart Alignment Guides and Smart Distance Guides), you can line up objects and precisely space them on the canvas. Hold Command after you start dragging to temporarily enable or disable Smart Guides.
To drag a copy of an object instead of the object itself, hold Option as you drag.
Resizing Objects
Every object (or group of objects) on the canvas is surrounded by a bounding box, which defines its width and height. When selected, you'll notice that the bounding box has eight selection handles around the outside. You can click and drag the selection handles to resize an object.
The bounding box also has an optional Movement Handle (choose View ▸ Movement Handles in the menu bar) for clicking-and-dragging objects around the canvas or to another layer. For more details about bounding boxes, see Bounding Box Basics, earlier in this guide.
To change the shape’s size, use the Selection tool to click and drag one of the resize controls. As you click and drag on one of the handles, you’ll notice that the object is anchored by the opposing handle, and the object resizes in the direction you are moving the mouse.
If you have Smart Guides enabled, they appear as you drag to help you size objects equally. Hold Command after you start dragging to temporarily enable or disable Smart Guides.
The following keys provide additional functionality when interacting with the resizing handles:
- Hold Shift while resizing to maintain the aspect ratio of the original object.
- Hold Option to resize an object with its center point being anchored.
- Hold Shift-Option while resizing to maintain the aspect ratio and resize the object based on its center point.
- Hold Command, and the resize control changes to a rotate control so you can rotate the object.
If you have objects of different sizes on the canvas, but would like them to be the same size, first select the object that has the dimensions you’d like the others to emulate, choose Arrange ▸ Size and then choose one of the resizing options.
If you select a table, the middle selection handles of each side look like miniature tables:
Dragging the middle table handles on the top and bottom add another row to the table; dragging the ones on either side adds another column:
Drag the corner handles to resize the table normally.
This tool is quite simple; use it to create shape objects—squares, rectangles, circles, and so on—based on the shape you’ve selected in the Shapes object inspector.
To create a shape:
- Click-and-drag on the canvas until you get the size you want.
- Hold Shift while dragging to make a shape of equal width and height (a perfect square, a perfect circle, and so on).
Once you have created a shape, you can select it and change its attributes with the Object, Type, and Properties inspectors.
Connecting Objects with the Line Tool
Use the Line tool to make logical connections between objects. Connected objects stay connected unless you disconnect them, no matter how much you move them around or change them.
To create a new line:
- Select the Line Type in the Line inspector. You can choose from Straight, Curved, Orthogonal, or Bézier.
- Set the line's stroke width and color in the Stroke inspector.
- Click where you would like the source of the line; this can be an object (to which the line will stay attached) or an empty spot on the canvas (so the beginning of the line remains unattached).
- Click as many empty spots on the canvas as you like to give the line midpoints.
- End the line at an object by clicking the object (to which the line will stay attached), or end the line without connecting to an object by double-clicking on the canvas; this can be changed in the Drawing Tools preferences (OmniGraffle ▸ Preferences ▸ Drawing Tools ▸ Line Editing).
To draw a straight line, hold Shift while drawing the line. This restrains the line so that you can draw perfectly straight lines horizontally and vertically. After clicking on the canvas to start drawing the line, if you hold Shift and then move the mouse pointer slightly up- or downward, the line snaps to a 45-degree angle.
Hold Option while drawing a line to prevent it from connecting to objects.
When two objects are connected by a line, the object at the source is considered the parent of the object at the destination. This defines the objects’ relationship in the outline view and when you use automatic layout.
Lines can have line labels attached to them. Click a line with the Text tool to create a new text label. Or, drag an existing blob of text to the line until the line is highlighted, then drop it to attach it as a label.
Use the text tool to add a label to an object, to edit the label on an object, or to create a new shape with text inside.
Click a shape to start editing its text. While you are in text editing mode, the top ruler becomes a text ruler, and you can use standard macOS text editing commands (for example, you can use the arrow keys to move the insertion point around).
Click or drag in an empty area of the canvas to create a new shape with settings particularly suited to containing text. A single click creates an object that expands horizontally to fit the text you enter; a drag creates an object of a specific width. Remember that the objects you create in this way are not fundamentally different from other shapes; they just start with certain settings in the Text inspector which make them convenient for containing text.
Click a connection line to add a new label to it. This label is just like the object created when you click an empty area of the canvas, except it is attached as a line label.
Text inside objects can be found by macOS’s Spotlight search feature, in case you need to find your OmniGraffle diagrams that contain certain words.
Drawing Shapes with the Pen Tool
Use this tool to create custom shapes, such as the duck shown earlier. We’ve included a lot of nice shapes in the Lines and Shapes inspector and on the stencils, but perhaps you would like to draw your own.
To start a new shape, click anywhere on the canvas. Each subsequent click adds a new point to the shape, until you double-click or press Return to make the final point. At any step along the way, instead of just clicking, click and drag to create a point with Bézier handles. While creating a shape, you can press Delete to remove the last point you added. To learn more about Bézier curves, see Altering Shapes with the Point Editor Tool, later in this chapter.
Once you have created a shape, you can select it with the Selection tool and edit its points, adjust existing handles, add handles to points without them, or change the shape’s attributes with the Object, Type, and Properties inspectors.
Altering Shapes with the Point Editor Tool
Use the Point Editor tool to expose and manipulate the vector points of lines drawn with the Line tool, or shapes drawn with the Pen Tool.
Everything you draw and create in OmniGraffle is defined by a series of vector points. For example, the simplest thing you can draw in OmniGraffle—a straight line (using the Line tool)—has two points: a red one at its source and a green one at its destination.
After drawing a a line or a shape created with the Line or Pen tools, respectively, you can use the Point Editor tool to view and manipulate the path's vector points. The path's vector points appear as tiny blue diamonds along the path, while also hiding the selection handles of the object's bounding box. This makes it really easy for you to access the points that make up a shape and bend them to your will.
You can use the Point Editor tool to:
- Select individual vector points; selected points are solid blue:
- If a vector point has red Bézier control handles extending from it, you can use the Point Editor tool to drag the handles and alter the shape of the curve:In OmniGraffle Standard, you can use the following key combinations to work with Bézier curves as long as the shape was drawn with the Pen tool:
- Command-drag on a vector point to extend the Bézier's control handles.
- Option-Command-drag on a vector point to extend only one of the Bézier's control handles.
- Hold the Option key while dragging on a control handle to work with just one side of the curve at a time.
- Hold the Shift key while dragging on a control handle to constrain the handle's angle of rotation to 45-degree increments.
- Click-and-drag a vector point to move the vector point or change its position along the path:
- Double-click on the path to add another vector point:
- Select a vector point and press Delete to remove the point from the object's path:
If you have OmniGraffle Pro, you can use the Point Editor tool to view and manipulate the vector points of any shape you draw, including those you create with the Shape tool.
If you have OmniGraffle Pro, you can use the Point Editor tool to convert standard vector points into Bézier curves:
- Command-drag on a vector point to extend the Bézier's control handles in both directions:
- Option-Command-drag on a vector point to extend only one of the Bézier's control handles:
- Hold the Option key while dragging on a control handle to work with just one side of the curve at a time.
- You can also add the Shift key while dragging on a control handle to constrain the handle's angle of rotation to 45-degree increments.
Use the Artboard Tool to add an artboard to your project. Artboards are placed beneath the layers you draw and create things on, and are used to define export regions in a project.
In a new project (which only has one canvas with a single layer), if you select the Artboard Tool and then draw on that layer, OmniGraffle automatically creates the artboard layer and the artboard object.
You can also add a new artboard layer by choosing Edit ▸ Layers ▸ New Artboard Layer, or by Control-clicking in the Sidebar and choosing New Artboard Layer from the contextual menu:
If your project has more than one canvas, Control-click on the canvas that you want to add the new artboard layer to.
For more details on artboards and how to use the Artboard Tool, see Using Artboards (PRO), earlier in this guide.
Omnigraffle 7 Pro
Rapidly Creating Structure with the Diagram Tool
The Diagram tool is for rapidly creating new objects on the Canvas. This tool is especially fun if you have Auto layout turned on (Canvas Inspectors ▸ Diagram Layout, and then make sure Auto layout is checked).
With nothing selected, click any empty spot on the Canvas to create a new generic shape there and select it. Once you have a shape selected, try some of these combinations:
- Click any empty spot on the canvas to create a new shape connected to the original one.
- Hold Option to create a sibling (connected to the same parent as the selected shape) instead.
- Hold Shift to add an aunt (essentially reversing the connection line of the new object).
- Hold Command to create a completely disconnected shape.
If you already have an object on the Canvas, first select it with the Selection Tool so that you can use it as a starting point for creating more connected shapes, and then switch to the Diagram Tool by pressing and holding the d key.
Once you get the hang of the modifier keys, you can create really complex diagrams with just a few clicks.
Use this tool to capture an object's styles and apply (paint) those onto another object.
When using the Style Brush, you'll notice the following three states:
- When you first select the Style Brush, the bristle end of the brush is see-through and has arrows showing that it is ready to absorb a style.
- When you move the Style Brush over a styled object, you can see the styles through the brush end.
- Click the styled object with the Style Brush to absorb its styles. After absorbing the styles, the arrows go away and the bristle end of the brush reflects the style it has absorbed.
- To apply an absorbed style to another object, move the filled Style Brush over the object and then click on the object to apply the style.
Once the brush contains a style, you can continue clicking other objects on the canvas to replace their styles as well. If you want to absorb the style of a different object, press the Option key and the absorption arrows return to the bristle end of the Style Brush to indicate that the brush can pick up a different style.
The tool’s popup menu contains a list of styles that can be absorbed; select whichever ones you like, and the brush will only absorb or apply those styles. For example, if you only select Fill, you can apply a certain fill style to objects without affecting any of their other styles.
Duplicating Objects with the Rubber Stamp Tool
Use this tool to replicate objects.
When you first select the Rubber Stamp tool, the stamp is empty, ready and waiting for you to click an object that you'd like to duplicate. You'll know that the Rubber Stamp is empty by the empty upwards-pointing triangle in its base. After clicking to absorb an object, the triangle points downward and has a black fill.
Once the stamp contains an object, each click on the canvas creates a new copy of the object.
If you hold the Shift key down, the Rubber Stamp tool will align the soon-to-be-pasted object along the centerline (either horizontally or vertically) of the original or previously pasted copy.
To reset the contents of the stamp, select Clear Contents from the tool’s popup menu; you can then grab a new object. You can also Option-click a different object to replace the stamp’s contents.
Adding and Adjusting Connections with the Magnet Tool
Use this tool to add magnets to a shape or to edit a shape’s existing magnets. To view the available magnets for the objects on your Canvas, choose View ▸ Magnets.
Magnets are special spots on a shape that attract connection lines. If there are no magnets on a shape, all lines connect to the shape’s center by default. If there is at least one magnet, each connected line is attracted to the nearest one. You can also connect lines directly to magnets, to make sure they stay connected to the same magnet regardless of where the shape is moved.
If you want to place magnets in very specific places on a shape, click the Magnet Tool and then click anywhere on the object.
To change a magnet’s position on the object, click and drag an existing magnet to another location. If an object has more than one magnet, Smart Guides will appear so you can align the magnets as well.
To delete a magnet, Option-click on the magnet you would like to remove, and then click on the × that appears beneath the mouse pointer.
To learn more about the magnet presets and locations, see Changing the Way Objects Connect with the Connections Inspector.
Taking a Closer Look at the Canvas with the Zoom Tool
Use the Zoom tool to get a closer (or more distant) look at the Canvas. Click anywhere on the canvas to center on that point and double the zoom percentage. Option-click to zoom back out.
- Click and drag a box across the canvas to specify the area of your canvas that you would like to have zoomed into the window. This is particularly helpful when you need to zoom in on an object when working with the Point Editor tool so you can zoom in on a particular vector point.
- If you Option-drag, the rectangle is centered on the spot where you start dragging. This is particularly useful for when you need to focus on a single element on the canvas.
- While dragging, press and hold Shift to move the zoom selection area around instead of resizing it.
- Shift-click the zoom tool in the Tool Palette to return to 100 percent zoom, or actual size.
You can always zoom to a specific percentage with the Zoom menu, just beneath the canvas.
The Zoom menu displays your current zoom level, as well as options for zooming to pre-specified magnifications, or to fit the current selection in the window.
If your Mac has a Multi-Touch–capable trackpad, you can use it to change the zoom level using the pinch gesture. To enable Multi-Touch, go to OmniGraffle ▸ Preferences ▸ Multi-Touch and turn on Enable Multi-Touch trackpad gestures. Now you can pinch open to zoom in, or pinch close to zoom out. Multi-Touch zoom makes it much easier for you to zoom-in and -out on the objects on the canvas.
Use this tool to drag your view of the canvas around, to see part of the canvas that is out of sight.
You’ll mostly use the Hand tool when you’re zoomed in on the canvas and want to move to a different location. For this, use the Hand tool’s quick access key, the Space Bar, to switch the mouse pointer to a hand, and then click and drag to move the canvas around.
As you drag, you’ll notice that the open hand changes to a clutched fist to indicate that you’re grabbing onto and moving the canvas.
Activating Scripted Objects with the Action Browse Tool (PRO)
Use the Action Browse Tool to click interactive objects and invoke their assigned action. Interactive objects are created by assigning actions using OmniGraffle Pro's Action inspector (Command–2).
Use of the Action Browse Tool can only be used on objects that have an action assigned. The way to tell if an object has an action assigned is to select the Action Browse Tool and then mouseover the objects on the canvas. If an object doesn't have an action assigned, nothing happens. However, if the object does have an action assigned, the object's highlight slowly pulses, and an icon appears over the upper-right corner of the object to convey the type of action assigned.
To invoke the action, click on the object with the Action Browse Tool. For information about creating interactive objects, see Making Objects Interactive with the Action Inspector (PRO).
While the Actions inspector is only available in OmniGraffle Pro, OmniGraffle Standard users can still use the Action Browse Tool to interact with files created with OmniGraffle Pro.
When you first open OmniGraffle, there’s a lot to absorb, but you can boil down the interface into four main areas: the Toolbar, Sidebar, Inspectors, and the Canvas.
- The Toolbar contains the tools you use to create the things you draw.
- The Sidebar is where you organize the canvases, layers, and objects within your document.
- The Inspectors are what you use to style the things you draw, and for setting up your project.
- The Canvas is where you draw things.
Yes, there’s a lot more to it than that, and that’s what this chapter is for; to provide you with a gentle introduction to some of OmniGraffle’s key components and concepts so you can quickly get to work.
OmniGraffle Glossary
Every piece of software you use has a core set of terminology, and like those apps, OmniGraffle has a common nomenclature. To better help you understand the terms and terminology used when describing the interface or how to work in OmniGraffle, we’re providing this brief lingua franca.
- Ruler Guides, which are pink by default, are guides that you drag out from one of the rulers and position on the canvas.
- Smart Guides, which are light blue by default, appear when you are aligning objects on the canvas.
You can change the default colors of Ruler and Smart Guides by choosing OmniGraffle ▸ Preferences ▸ Appearance.
- Use the Object inspectors to style, size, and arrange the objects you create.
- Use the Properties inspectors to define how and where lines connect to other objects. If you have OmniGraffle Pro, you can also add Notes and key-value metadata for the objects you create, and assign actions to objects.
If you have two or more objects selected on the canvas, you can use any of the Object and Properties inspectors to apply style and property changes to the selected objects.
- Use the Canvas inspectors to define the selected canvas. If your project has multiple canvases, you can set each canvas’s properties independently. The Canvas inspectors are used to set the canvas’s dimensions, choose whether the canvas automatically expands when working on the canvas, set an infinite canvas, assign a background color or image fill to the canvas, and more.
- Use the Document inspectors to define how your OmniGraffle project file is saved, set printer margins, and add document-wide metadata for the project. Unlike the Canvas inspectors, which can be set on a canvas-by-canvas basis, the settings you choose in the Document inspectors apply to the everything in your project.
- Standard Layer — this is the basic layer type, available in both OmniGraffle Standard and Pro.
- Shared Layer — shared layers are used to share objects with multiple canvases in your project. Shared layers are only available in OmniGraffle Pro.
- Artboard Layer — artboard layers contain a new object type in OmniGraffle Pro, the artboard.
- Shared Artboard Layer — an artboard layer that is shared with other canvases in the document.
Canvases can contain multiple layers of any type.
- Use the Layers tab to organize and rename the canvases, layers, objects, and groups of objects in your project.
- Use the Guides tab to add, position, and change the colors of the guides you drag onto the canvas from the rulers.
- Use the Outline tab to rapidly create and label objects for a diagram or flow chart; things of a hierarchical nature.
- Use the Selection tab to select, style, and interact with objects based on their properties.
Now that you have a better understanding of OmniGraffle’s lingua franca, it’s time to dive in and learn more about the basics of using OmniGraffle.
The canvas is where you create, edit, and move objects around in your project. By default, every OmniGraffle document contains at least one canvas with one layer, and you can add as many canvases as you’d like.
Canvases give you the flexibility to separate your work into distinct areas within the same project file. Not sure if you like how an illustration you’ve been working on is coming together? Duplicate the canvas and apply a new set of styles so you can see which one you like best.
To work on a canvas, select the canvas by either clicking its name or the preview icon in the sidebar. When you do, the preview icon takes on a light blue highlight, and any objects appear on the working canvas in the middle of OmniGraffle’s window.
To delete a canvas, select the preview image in the sidebar and then use one of the following options:
- Press the Delete key;
- Choose Edit ▸ Canvases ▸ Delete Canvas;
- Control-/Right-click on the preview icon and select Delete Canvas from the contextual menu; or,
- Choose Delete Canvas from the Action menu at the bottom of the Sidebar next to the Search field.
OmniGraffle projects need at least one Canvas; you cannot delete the last one.
Configuring the Canvas
When you create a new project in OmniGraffle, one of the first things you might consider doing is taking a pass through the Canvas Inspectors (Inspectors ▸ Canvas). These inspectors are fully defined in Working With the Inspectors, but here’s a brief overview:
- Canvas Size — Use the Canvas Size inspector to choose a Canvas Mode (Fixed, Flexible, or Infinite), and define the printing options for this canvas.
- Fixed: A canvas with its width and height set to a specific size; for example, 1024 × 768 pixels.
- Flexible: A canvas which expands in a specified direction (up, down, left, or right) to suit your needs.
- Infinite: A canvas that extends infinitely in all directions.
- Canvas Fill — Use the Canvas Fill inspector to apply a fill color or pattern to the canvas.
- Background Image — Use the Background Image inspector to select and use an image as the background for the canvas.
If you choose to use both a Canvas Fill and a Background Image on the canvas, note that the Background Image sits in the foreground, above the Canvas Fill.
Also, if you would like the Canvas Fill or Background Image to be included as part of any image export, be sure to uncheck Transparent background in the export panel. For more details, see Exporting Image and Graphics Files from OmniGraffle.
- Units — Use the Units inspector to define the units of measurement and how objects scale on the canvas.
- Grid — Use the Grid inspector to specify the distance between major (thicker) or minor (thinner) grid lines, their color, and whether shapes on the canvas will snap to the grid when moved into position.
- Diagram Layout and Style — Use the Diagram Layout and Style inspector to turn Auto Layout on or off, to set how connected objects flow in a diagram, and to apply diagram styles to objects in the canvas.See Diagramming Basics for a quick tutorial on diagramming in OmniGraffle.
- Canvas Data — Use the Canvas Data inspector to change the name of the current canvas, add a descriptive note, or to set key-value pairs of metadata to help further define your project.
Some examples of changes you might want to make to the Canvas prior to starting your work include:
- If you are creating diagrams and flowcharts, you might want to turn on Auto layout in the Diagram Layout and Style inspector.
- If you are creating icons for use in an app you’re prototyping, you might want to use the Units inspector to set the Ruler Units to pixels, and then adjust the Scale according to the assets you need to export.
- If you want pixel-perfect alignment, you could change the Major Grid Steps to 1 px; each square in the grid is now 1 px × 1 px, which is perfect for creating pixel art.
But the most interesting change you can make to the canvas comes up in the next section: Infinite Canvas!
Rulers and Ruler Units
Bordering the Canvas—along the left and top edges—are the Rulers. You can also hide or show the rulers by choosing View ▸ Rulers (Command-R).
The point at which the rulers meet—the upper-left corner—is known as the Ruler Origin Point. This is the point from which all ruler measurements originate; its coordinates are 0,0.
To change the origin, click and drag the origin from the corner where the rulers meet. Alternatively, you can enter Origin values in the Units inspector. To reset the origin to the 0,0 position, click on the origin point between the two rulers. Click the origin point again and the origin point changes to its previous position.
Changing Ruler Units to Suit Your Design Needs
The rulers reflect the units of measure defined in the default template, but you can also change the Ruler Units in the Units inspector (choose Inspectors ▸ Canvas).
The available units of measurement include:
- Pixels (px)
- Points (pt)*
- Picas (p)
- Millimeters (mm)
- Centimeters (cm)*
- Meters (m)
- Kilometers (km)
- Inches, fractional (' or in*)
- Inches, decimal (in)
- Feet (ft or ’)
- Yards (yd)
- Miles (mi)
Ruler units followed by an asterisk * in the previous list means that these measurement types will print true to size when selected.
The Units inspector also offers the option for you to set a custom Scale. For example, you could specify that 1 inch on the canvas is the equivalent to 10 feet, or for really long distances, 100 pixels could represent 93 million miles.
You can also change the ruler units by Control- or Right-clicking on the ruler or the Canvas itself. For example, Control-/Right-clicking on the Rulers provides you with options for hiding and showing the Rulers and Guides, as well as changing the Ruler Units.
While Control-/Right-clicking on the Canvas gives you quick access to other options, including the ability to add or duplicate Canvases and Layers, and for controlling the Grid and Guides.
Note that in both cases, the context menu displays the current setting next to the Ruler Units menu item.
The unit type specified in the template you choose, or as set in the Units inspector, determines how other inspectors deal with units of measurement. For example, if Ruler Units are set to centimeters (cm), you will see this unit of measurement reflected in the following inspectors:
- Geometry
- Alignment
- Size
- Grid
- Diagram Layout and Style
- Margins
The Stroke, Shadow, Shape, Line, and Font inspectors specify their units in points (pt) regardless of the Ruler Units setting.
See Working With the Inspectors later in this guide for more details about the individual inspectors.
Toolbar Basics
Along the top of OmniGraffle’s window is the Toolbar.
The toolbar has buttons for nearly every function in OmniGraffle. From buttons for opening and closing the Sidebar and the Inspector bar, to the Tool Palette at its center, everything you need to work in OmniGraffle is just one click away.
Adobe indesign 2020 15 0 18. You use the tools in the Tool Palette to work on the canvas. For example, you use the Selection tool to select and move objects, the Shape or Pen tools to draw shapes, the Line tool to draw lines or to connect shapes in a diagram or flowchart together, or the new Point Editor tool to further customize the shapes you draw.
For a detailed overview of the tools in the Tool Palette, see Using the Tools, later in this guide.
Above the Tool Palette, you’ll see a document icon. Next to that is the filename, and if your OmniGraffle file has more than one Canvas, the filename is appended by a colon (:) followed by the name of the canvas you’re presently working on.
If you Command-click on the document icon, you’ll get a contextual menu that shows you where the file is stored on your Mac. This is sometimes handy for when you’re working on duplicated files and you can’t remember where you saved the last revision.
Bounding Box Basics
Omnigraffle 7 Keygen
If you are new to design apps, such as OmniGraffle, you may not be familiar with what a bounding box is and how to use them. An object’s bounding box appears when you select an object with the Selection tool. Still capture software.
Everything you add to the canvas—a shape, line, or an image—is surrounded by what’s known as a bounding box. A bounding box defines an object or selection’s width and height, and consists of eight selection handles which you can use to resize an object.
A bounding box is “drawn” around one or more selected objects:
If the selected objects are part of a group, the bounding box has a light blue highlight:
Once selected, you can click-and-drag on any one of the selection handles to resize the object:
If you Shift-click-and-drag on any of the selection handles, the object (or selection or group) resizes proportionally:
Press Option-Shift and then click-and-drag on any of the selection handles to proportionally resize an object (or selection or group) based on its center point:
To deselect any selected objects, press Esc on your keyboard.
The sidebar on the left of OmniGraffle’s window is where you organize your project. Each OmniGraffle project has at least one canvas with one layer, but your projects can have multiple canvases each with multiple layers, and each layer can have one or many objects. That’s the beauty of OmniGraffle; your projects can be as simple or as complex as they need to be.
This section introduces you to OmniGraffle’s Sidebar. You’ll get to know how canvases, layers, and objects stack, how to reorder those items, and how to duplicate and share layers between canvases.
Getting to Know 'The Stack'
Among design apps, layers are a ubiquitous concept. Layers hold the things you are working on and can be, well, layered upon each other to create more complex effects. This is known as the layer stack because the layers in your project stack on top of each other.
In OmniGraffle, there’s also the addition of an object stack, comprised of the objects on each layer, and the canvas stack which, if you have OmniGraffle Pro, can include shared layers that appear in the other canvases of your project.
This section provides you with an overview of how layers, their objects, and canvases stack up in the Sidebar, providing you with tips for managing the pieces of your projects along the way.
Your projects don’t need to have multiple layers—everything can exist on a single layer—but once you grasp the concept you’ll discover that layers can really make a difference in your work.
Individual layers have an object stack, made up of the objects on that particular layer. For example, if you draw a square on the canvas and then draw a second one over part of the first square, the second square is above the first square in the object stack.
When you look at the sidebar, you’ll see that square 2 is abovesquare 1 in the layer’s object stack. This is because objects are stacked above each other in the order they’re drawn on the canvas, regardless of their actual position on the canvas.
To get square 1 above square 2, you can do one of the following:
- In the Sidebar, drag square 1 above square 2:As you drag square 1 upward in the layer’s object list, an insertion bar appears to help guide where you drop the object in the list.
- Either on the canvas or in the sidebar, select square 1 and then:
- Click Bring to Front in the toolbar; or,
- Choose Arrange ▸ Bring to Front (Shift-Command-F), or Arrange ▸ Bring Forward (Option-Command-F).
With only two objects on the layer, there is no difference between Bring to Front and Bring Forward. However, if you have multiple objects on the layer, Bring to Front always places the selected object at the top of the object stack, while Bring Forward moves that object up one place in the stack.
The same principle applies to using Send to Back () and Send Backward. Send to Back sends the selected object to the bottom of the object stack, while Send Backward moves the object one place lower in the stack.
Managing Multiple Layers
Layers provide a way for you to compartmentalize and focus on certain aspects of your design individually without splitting things out into separate projects. For example, you can turn off a layer’s visibility so you can focus on something on a different layer, or lock in place a layer that’s lower in the stack while you work on something higher up.
In Diagramming Basics, you will create a simple diagram, to which you will add a layer for working with the diagram’s title text.
To reorganize a canvas’s layers, you drag them up or down in the stack in the Sidebar. Unlike objects, there are no keyboard shortcuts or toolbar buttons for raising or lowering a layer’s position in the stack.
Moving Layer 1 above Layer 3 in this example simply places the square on a higher level than Layer 2, which contains the circle. The end result of raising Layer 1 in the stack is the square now overlaps the circle:
Like layers, your OmniGraffle projects can have one or many canvases. And, similar to layers, you can reorganize them in the Sidebar by dragging them up or down to a different position.
However, unlike layers, which adhere to the settings of the canvas (which you specify in the Canvas inspectors), the canvases in your project can have different properties. For example, you could have different canvases for laying out a project that needs to be printed in a range of sizes, from standard US letter size, to A4, to poster-sized.
In addition to reordering canvases in the Sidebar, you can also drag layers and objects from one canvas to another. To duplicate a layer or object and add it to another canvas, hold the Option key and drag it into the canvas or layer where you’d like it.
If you have OmniGraffle Pro, you can also have Shared Layers, which appear on multiple canvases in your project. For more information about shared layers, see Sharing Layers with Multiple Canvases (PRO)
You can also use the Style Brush to copy styles applied to objects on one canvas, and apply them to objects on another canvas. Similarly, you can use the Style Tray at the bottom of the inspector sidebar to drag styles from one canvas to another. This is particularly helpful for when you’ve set a Canvas Fill on one canvas and want to apply that same styling to the other canvases in your project.
To learn more about the Sidebar, see Managing Canvases, Layers, and Objects in the Sidebar later in this guide.
The Inspector Sidebar
Along the right side of OmniGraffle’s window you’ll find the Inspectors. The concept of Inspectors is fairly common among macOS apps. For example, you’ll find Inspectors in Pages, Keynote, and Numbers, and a bunch of other popular Mac apps. Inspectors are used to help you style things and apply various settings to your documents and projects.
The same concept applies here with OmniGraffle. The Inspector sidebar contains four tabs which contain all of the controls you need to style objects, text, add properties to the canvas, and searchable metadata do your projects. Here’s a quick rundown of what you’ll find:
- The Object and Properties inspectors let you control the appearance and properties of the objects on the canvas. First select an object on the canvas, and then, for example, use the Object inspectors to add a Fill color, or the Properties inspector to change the way objects accept line connections from other objects.
- Use the Canvas inspectors to define the properties of the current canvas. If your OmniGraffle project has more than one canvas, you can set the canvas properties independent of each other, and if you have OmniGraffle Pro, you can use Shared Layers to share layers and objects between canvases.
- Use the Document inspectors to choose how your OmniGraffle projects are saved, configure margins for printing, and add metadata related to the project. The information you add to the Document Data inspector is exposed to macOS’s Spotlight search, so you can quickly find and open an OmniGraffle project.
There’s a lot more to the Inspectors than what can be covered in this chapter. To learn more about the Inspectors, see Working With the Inspectors later in this guide.
- Use the Stencil Browser, located at the far right of the tab bar, to use, locate, and add stencils to OmniGraffle. To learn more about stencils, see Using, Curating, and Creating Stencils later in this guide.
After reading this chapter, follow along with the remainder of the chapters in Part I, as these go further in-depth on what you have learned here: Translate tab 2 0 download free.